![]() ![]() Shane Newehart is alone, as he’ll be for the bulk of the ensuing struggle. Thankfully you can use an injector to get the dev console and widen it yourself, check the guides section, it basically made the game playable for me, and it's quite enjoyable now. Moons of Madness Chapter 1 Walkthrough Chapter 1 Wakeup Call It begins with a dream, a preview of the horror to come. so lame games where you can change world fov but still has fixed narrow fov for viewmodels aka hands and weapons - it still causing headache, so fov should always scale for both or to separate fov sliders should be present. And it works like that borth for world and viewmodel fovs. In 2019, a game shouldn't release on PC with fixed key binding. And there are even people with disabilities that need more freedom with the key binding. One of reasons i hate and cant play 1st person games on consoles is that most of games uses hor fov of 65-75 degrees, 80 at best, and my head starts to hurt and i want to puke in 5-15 minues of playing. Either an option in game or at least a ini file in the game folder. ![]() I think UE4 and Unity should haveįorced warnings for fov lesser than 100-120 (100-105 is proper value for 16:9 while 90 was okey for 4:3, many VR glasses uses fov around 120) that will teach developers tha they should make all viemodels and cutscenes with highest fov possible and without forcing fixed fov for any in game scenario, and only then if necessary scale fov down. ![]() If widening the FOV makes some stuff look funky, then just put a disclaimer with the option!Ĭlipping only happens when devs are lazy and developing view models with narrow FOV without even trying to work with high fovs, i still dont get why so many devs doing this mistake since the bioshock times when game was criticized for narrow fov. That's the price we're willing to pay to not feel motion sick at having such a narrow FOV. If we "break the illusion" and have our view clip through some models or geo, or if first person perspective models (like that which you hold) appear stretched or further away. The central mechanic in Moons of Madness is an ability that can be used to scan the environment and hack into machines. Moons takes places narratively in the same world as SWL and tells the story of a space station on Mars being torn apart by Lovecraftian horrors. To those of us who want/need to raise FOV, we don't give a damn. Moons of Madness is a horror game from Funco, makers of the MMORPG Secret World Legends. It's one of the simplest damn things to put in!Ī dev may chip in and say "Widening the FOV breaks some of the animations!"Īnd to that I say. It's ridiculous that games coming out today are still being shipped without a ♥♥♥♥♥♥♥ FOV slider. Originally posted by Trivvy™:I want to know this too. ![]()
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